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Valeriia: Sketch #
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4
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837
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1
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145
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Regulus: Sketch #
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4
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541
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April 28, 2026
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Master Material VFX *FREE USE* UNITY
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0
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689
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April 22, 2026
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Optimization of Materials for Particles in Niagara
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1
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461
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4
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1662
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April 18, 2025
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Orbs made in Unreal Engine with Materials and Niagara Particle System
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1
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114
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April 7, 2026
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Fire spread decal combine to one
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1
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345
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April 7, 2026
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Pro-Level Unreal VFX Portfolio Logic (Free Coupons Sold Out)ㅜㅜ
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9
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872
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Blocked/stopped
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4
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175
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Help shader VFX/lighting
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3
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126
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March 24, 2026
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Even Roblox Has Max Trail Length… Why Don’t Unreal and Unity?
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3
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385
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March 24, 2026
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[Tutorial] Energy Orb VFX in Unreal Engine — Korean Style
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1
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583
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March 20, 2026
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8
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204
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March 16, 2026
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0
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113
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[Student Work] Unreal Engine VFX Collection: How our students landed roles at Top-tier Studios
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0
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162
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March 5, 2026
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Spawn Particles on a Spline created River
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7
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269
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March 11, 2026
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Hello, help with Blood material WIP
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3
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671
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March 9, 2026
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Conversation On Game VFX, Technical Constraints, and Finding Your Place in Game Dev
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0
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486
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March 2, 2026
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When simulating splashes for a flipbook - how do you get directionality in the fluid while keeping the fluid framed for the flipbook?
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1
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103
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February 27, 2026
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Unity to UE Niagara VFX exporter
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0
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119
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February 21, 2026
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0
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160
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February 21, 2026
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5 Blender tips for real-time VFX Artists
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5
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827
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February 20, 2026
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1
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777
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February 11, 2026
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Fun: Sketch #67
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6
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231
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February 4, 2026
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How to create this?
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1
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137
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February 3, 2026
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Looking for Unreal VFX Artist to port Unity VFX packs — Revenue Share (up to 100% first months)
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4
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397
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February 2, 2026
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Valeriia: Sketch #67
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13
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870
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February 2, 2026
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How do AAA games do blood? Games like Ghost of Tsushima, do you think it's a flipbook or 3D?
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2
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350
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February 2, 2026
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Daniele: Sketch #66
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9
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703
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February 2, 2026
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