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Niagara: how to keep a ribbon facing a direction in local space without loosing the trail?
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21
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18711
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April 18, 2026
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Optimization of Materials for Particles in Niagara
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0
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60
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April 16, 2026
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Using Dynamic Material Parameters with Decal Component Renderers in Niagara
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8
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6594
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April 2, 2026
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Niagara ribbon trail in local space
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0
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55
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March 27, 2026
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Depth fog behind translucent material
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2
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127
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March 26, 2026
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Spawn Particles on a Spline created River
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7
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208
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March 11, 2026
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Sub-uv and material tex coords
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3
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78
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March 9, 2026
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Best practices for implementing ability VFX
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0
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74
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February 18, 2026
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Ocean questions regarding game optimization and multiplayer syncronizing
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0
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31
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February 11, 2026
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How to create this?
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1
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102
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February 3, 2026
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How can I generate UVs from a direction vector field?
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4
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358
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February 2, 2026
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Break in Decal Spline Path
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3
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109
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January 17, 2026
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Issues with the material texture leaving trails of the itself with movement
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3
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175
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January 16, 2026
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Issues sampling GPU emitter with more than 64 particles
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4
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783
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January 14, 2026
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Niagara FX setting and getting parameters
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5
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72
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January 5, 2026
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UE5 Niagara Event Handler or Spawn from another Emitter problem
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7
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219
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December 23, 2025
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Ribbon facing following a mesh sample orientation
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4
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187
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December 22, 2025
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[UE5] Efficient way of getting mesh's cross section as a mask
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12
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8183
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December 5, 2025
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Creating fire..with problems (Updated)
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11
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3423
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December 5, 2025
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Unreal 5.6 Preview window flickering
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4
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840
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December 5, 2025
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Spawning multiple meshes in niagara with predefined position/orientation
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6
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279
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December 4, 2025
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Removing duplicate particles that occupy the same position [Niagara]
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8
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335
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December 3, 2025
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Ribbon Renderer Texture Direction (Naigara/Material)
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3
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204
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November 26, 2025
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Update Particles from other Emitter
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4
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270
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November 18, 2025
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Issue with sprite Resizing itself depending on zoom
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1
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147
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November 18, 2025
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How can I make a ring-shaped ribbon?
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14
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2720
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November 17, 2025
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Tube ribbon not compiling inside Niagara
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0
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38
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November 14, 2025
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Actor Spawning Logic Using Array Data
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1
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56
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November 14, 2025
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Spawn multiple projectile inside a BP, HOW?
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2
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241
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October 26, 2025
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Composite VFX in Unreal (systems inside systems?) (GPU events?)
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3
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825
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October 24, 2025
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