The goal is to have a growing ring under the player over some time.
I have a BP with a spline and a Niagara component set up to move a ribbon emitter and fire particle around the spline. My problem is when I move the BP the ribbon and fire offsets 2x further away from my spline. I noticed if I uncheck local space, it stays connected but that seems the opposite of what the Local checkmark is supposed to do.
In this example the ribbon has local space checked and the fire does not. I move the BP up a small amount and you can see the ribbon offsets further away from the spline.