Hello guys!
I’m trying to do one fx for a mobile game in UI.
So I have this banner and I want it’s outline to move like in picture
I tried it with rotation textures but it have distortion
I decide to creat my own UVs for that with help of blender
blue channel is mask
SO! This is what i achieved:
technically it’s right and has no distortions but the quality… let’s just not talk about it.
My Question is How can i creat such type of UV with good quality ?
Or should i do it in another way ?
Thank you all, and have a nice day
Filip