Technical & Engine Help


About the Technical & Engine Help category (1)
I have never used houdini but i would like to know how to achieve this affect in ue4 (10)
Vertex Animation Texture - Compression (7)
ShaderGraph - Default Particle Shader | Unity (6)
Houdini - UE4 VAT mesh particles normals (3)
World Position Offset Mesh Face Rotation? (3)
Unity - Outlines rendering through transparency (4)
Destiny 2 material recreation WIP (10)
How could I optimized this shader / VFX (9)
Amplify cloth shader sparkle (5)
Unity - Can anybody suggest how to create an oil-and-soap effect? (12)
UE4 "Compiling Shaders" is super slow ( 2 ) (23)
Randomly picking a lightning texture out of a SubUv (13)
Unity + houdini. How can I animate asset parameters? (2)
Case for camera tracking (3)
Problem with choosing the Right Anti-Aliasing in UE4 (6)
[UE4] Setting up team colours for a set of effects (4)
Amplify Water Shader Foam (6)
Hud display help (3)
Graph functions (5)
Fire for the fiery character and vfx animation in Marmoset (2)
Liquid veil from Minions Art (7)
Efficient way to randomly pick a color channel in materials? ( 2 ) (22)
UE4 Vertex Animation breaks and becomes streaky when parented to animation (1)
Smoke Lighting and texture re-usability in Skull & Bones (18)
Confused about Unreal 4 ShaderComplexity, minimal fx read as highly taxing? (2)
Unity Particle Emitter Question (3)
Niagara issues and help (7)
How do I use an in sequencer animated material in an animation blueprint? (1)
Niagara mesh renderer does not support SubUV? (7)