Technical & Engine Help

About the Technical & Engine Help category (1)
Liquid veil from Minions Art (7)
Efficient way to randomly pick a color channel in materials? ( 2 ) (22)
UE4 Vertex Animation breaks and becomes streaky when parented to animation (1)
Smoke Lighting and texture re-usability in Skull & Bones (18)
Unity - Can anybody suggest how to create an oil-and-soap effect? (10)
Confused about Unreal 4 ShaderComplexity, minimal fx read as highly taxing? (2)
Unity Particle Emitter Question (3)
Niagara issues and help (7)
How do I use an in sequencer animated material in an animation blueprint? (1)
Niagara mesh renderer does not support SubUV? (7)
[Solved] Problem with amplify shader, we can see the square of my texture (6)
Unity's trail renderer not working properly? (3)
Houdini Game Dev tools texture sheet problem (5)
Niagara shape(sphere,cylender) emitter 3DDraw mode? like in cascade! (8)
Houdini - Slow/unstable cop network (4)
2D Motion vector from Houdini? (6)
Unreal synchronized animation (1)
Underwater reflection from sunlight (7)
Texturing clamping in Shader Graph? (3)
Depth Mask shader in Amplify Shader tool? ( 2 ) (22)
I want to recreate the shader from Diablo 3 in Shaderforge ( 2 ) (38)
[SOLVED][Unity][Shader Graph] Sphere mask not reacting with radius property input (2)
UE4 Scene capture dynamic cubemaps blur (5)
HDRP Renderer With Custom Shader Code ? [Unity] (8)
Niagara trail issue using ribbons (4)
PopcornFX and Unity is worth it? (1)
Unreal Post Process (3)
Klemen Lozar, Smoke help? (16)
Collision environment issue (3)