Technical & Engine Help


About the Technical & Engine Help category (1)
How to do this trail?<Battlerite> ( 2 3 ) (42)
UE4. Adding specular highlights to "fake" light calculated inside material (3)
2D Motion vector from Houdini? (7)
Niagara Instance Module Like Cascade (3)
Niagara issues and help (10)
HLSL Problem In UE4 (1)
Sword "swoosh" effect in unreal engine (1)
UE4. Adding dithering to texcoord. How to add noise evenly spreaded? (4)
Displacement Nightmares (7)
Depth Mask shader in Amplify Shader tool? ( 2 ) (24)
Unity particle system feedback thread ( 2 3 ) (56)
Making fake light (3)
Sword trails in Unity (2)
Problem with tiling in Unity (3)
UE4 Moving vertices towards camera position? (10)
Particle Cutout Niagara (3)
UE4 particle cast shadow settings in Blueprint (1)
UE4. Creating "reflection" texture coordinates for cubemap inside PostProcess material (1)
Niagara mesh material swap help (5)
UE4 Math expression node. How to define power exp? (2)
Sword Slash help (12)
Water Shader from Unitys Shader Graph to Unreals Material Editor (1)
FumeFX. Square fume (: (2)
UE4 Disintegration - Niagara & Shader (9)
My first effect (needing some help) (1)
UE4 Cubemap in material. From reflection to ambient cubemap. How? (5)
Houdini - TOP / PDG pyro wedging (4)
Unity - Can anybody suggest how to create an oil-and-soap effect? (13)
I have never used houdini but i would like to know how to achieve this affect in ue4 (13)