Technical & Engine Help


About the Technical & Engine Help category (1)
Smoke Lighting and texture re-usability in Skull & Bones (18)
So, about unity fog (1)
Summoning projectiles - Animation / implementation assistance (UE4) (1)
Playing Particles for Game and Animation State Changes (3)
Beginner looking for feedback (1)
Dynamic text particles in unreal? (10)
UE4 Mesh in game wrong rotation (5)
Photoshop layers to RGB channels? (10)
What does the option "Is Looped" and "Loop Key Offset" in the particle emitter do and how does it work? (1)
Derivative Texture Sample Cost? (1)
UE4 Niagra_crazy ribbon......why (9)
JangaFX blood tutorial (15)
UE4 cascade - A to B (6)
Vertex offset occlusion problem. (Increase Bounds Scale) UE4 (2)
Destiny 2 material recreation WIP (6)
How do I connect Particle Systems with timelines in Blueprints in Ue4? (Ocarina of Time spoilers) (2)
[UE4 4.19] Beam Emitter won't update when end point is moved in sequencer (1)
Distortion Fading? (7)
Unity particle system feedback thread ( 2 3 ) (55)
NiagaraMaterialProblem (8)
Making Decals with depth? (14)
Particle System view vs. Level view (5)
Alpha Blend + Additive Without Alpha in Texture (4)
Houdini Scatter point per group? (3)
GrabPass Texture and Platforms / Unity (1)
Houdini Texture Sheet help (4)
UE4 - Weapon slash: Meshes vs AnimTrail Data (7)
Picking a mesh based on vertex color. Good way to do more than 3? (16)
Niagara example of switching a world space emitter to local space (1)