UNREAL NIAGARA - Occlusion culling per particle

Hello there , I just have a oceanfloor system ( work is still under process ) with GPU mesh particle untill I got good with GlobalShaders and VertexFactory. I have noticed that by default there is “Frustum culling” however I see there is no option for Occlusion Culling.
Is there any already build-in method? I am new to Niagara modules.
here a response I got from ChatGTP and I’d like to confirm if this is possible