Hi there! I’ve been engaged on this topic for the last couple of weeks and i cant get some of the colors of the material right. Im really struggling on how should the colors be multiply and added. I started it following this topic 6-way lightmap WIP and others found on the internet!
Im currently using 2 textures. TLR + alpha, BBF + Emissive, for the colors, I’m using the color of the directional light (Atmosphere Sun Light Illuminance on ground), but it just looks weird! What Im i missing here? Blueprint material below! Thanks!!!
After that, you can use a transform vector from world space to tangent space, and then you separate them into 3 separate masks so you can use that data in the If node.
R
G
B
(I like to think of the If node as a switch that flips between two states depending on whether the input value is above or below a certain threshold.) again that is me others might disagree
Then after that, you can abs, multiply, then add them together with the masks so when you preview the add node in the material editor and move the light around holding L it should work