Cartoon scene vfx

I want to create a cartoon-like scene before a huge explosion occurs, as shown in the attached video. I’m wondering if I should do this effect in Unity, or if it can be done in Unity’s own node (by creating a texture in that format), or if I should do it in After Effects after all the effect work is finished. I have no idea how to figure it out.

toon1
toon2
toon3
toon4

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It’s not for Unity, but I imagine the theory could be the same.

If you want it to be in engine, then it would be inside of a shader, but if you’re not picky, then doing it in a video editing software would be a lot easier.

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Which of Unity’s render pipelines will you be using?

If you are using URP, you can give this package a try ImpactFrameSequence.unitypackage, you will need to add the GrabbedPass_Renderer to the Renderer List.

The scene is simple and the effect is controlled by the timeline, the shader is editable in Amplify and is pretty straightforward. I am not entirely sure who wrote the code for the renderer component so unfortunately I can’t credit them for it.

The scene is pretty much this, but without the 3d assets

I saw this video, and I’m wondering how to use this effect… I think It’s similar that I’d like to apply in my unity project