Sample the ribbon renderer?

Hello,

Let’s say I have 4 particles placed in a certain way (locations coming from a BP for example), P0 to P3. This setup create 3 segments, P0-P1, P1-P2, P2-P3. I can use a ribbon with tessellation enabled to create smooth curves instead of straight segments, and this creates new vertices and triangles to get enough geometry to do the smoothing.

To get more control over the visual, I was wondering now if there is a way (maybe in another emitter) to sample the geometry created from the tessellation of that ribbon ?

Thanks !