How does the rotating cloud work (in EffectTextureMaker)

I just played around with EffectTextureMaker and set it to explosion and then used the ‘tilt camera’ and my head did indeed explode :slight_smile: It looks like I’m rotating a super high poly cloud mesh, but I assume it’s some magic going on with the textures? Can someone point me in the right direction on what technique that might be and how I can learn more about it? Thanks!

I’ve did a quick check, it looks like it’s a top view of the explosion