Programming blog of a graphics programmer
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1
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4000
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August 15, 2017
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Circular Blur Method
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2
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2382
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August 15, 2017
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Houdini RBD packed object to FBX/Alembic export
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1
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6679
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August 8, 2017
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Talk/Video: Stylized VFX in RIME
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22
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9235
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August 1, 2017
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Animation Curves
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0
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1505
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July 31, 2017
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Wow siggraph!
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0
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1160
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July 31, 2017
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Desmos : I can't stop
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4
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4890
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July 28, 2017
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Vector Field Painter in VR!
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1
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2124
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July 26, 2017
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Rendering of Call of Duty: Infinite Warfare
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1
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4948
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July 11, 2017
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Lots of Data Available Here
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0
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2892
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July 11, 2017
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Physically based lens flare
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0
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4704
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July 3, 2017
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Disney Shading
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6
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3154
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June 29, 2017
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Gamma and Color
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0
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3572
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June 27, 2017
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Free Fire Sim FX Training
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0
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4306
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June 16, 2017
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Animated Unwrap
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1
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4391
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June 15, 2017
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Unity Particle Shaders tutorial - the simplest shader
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1
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9819
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June 11, 2017
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Pedro Medeiros Pixel Animation Tutorial
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5
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7474
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June 7, 2017
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Unreal 4 Material Editor Tutorials
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5
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2843
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June 3, 2017
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New Unity Shader Editor
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16
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7117
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May 30, 2017
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Tutorial: Cloudscapes
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6
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4810
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May 29, 2017
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Planet Earth 2 Grass Transition
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6
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5629
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May 18, 2017
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Anime/Manga Stylized VFX by heavy use of geometry
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10
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11983
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May 12, 2017
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Star Citizen - Explosion VFX Breakdown
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49
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20898
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May 9, 2017
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GDC Talk - Art Direction of Street Fighter 5
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1
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2004
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May 4, 2017
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Summoner's Rift Water fall Break down
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11
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8945
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May 4, 2017
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Industry Contacts
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5
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1884
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May 3, 2017
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Tutorial: Splashmeshes
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7
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4005
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April 24, 2017
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VFX Basics - UV and Mesh Flip for particles
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1
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6171
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April 17, 2017
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Ryan's Content-Driven Multipass Rendering presentation-GDC 2017
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0
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1202
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April 4, 2017
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Diffuse Wrap Shader Explanations by Steve McAuley
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2
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5382
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April 3, 2017
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