Animated Unwrap

There was a tutorial where someone unwrapped one of those test globe’s UV’s and morphed a spatial unwrap down to the plane…I can’t remember where that was or who did it…only that they were super cool.

I thought it was Ryan Brucks, but I can’t find it in his blog.


There’s a amterial Function in 4.16 that will do it for you, I think it’s called “UVtoWorldSpace” or something, every release Ryan keeps adding his Material Functions with the Engine.

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