Gronk

Gronk

Senior Generalist Artist at Undead Labs. Started in the industry back in '98 on Total Annihilation, and worked on a variety of games since including Dungeon Siege, Halo, & State of Decay. Worked in custom engines, Unity, Unreal, Maya, PopcornFX, Substance, etc. Every tool is just a tool, learning never stops. Cheers!