Hey! Me again. Sorry for the spammage, but I’ve just finished the Cloudscape tutorial that some of you have been asking for.
This video is going to show how to create a cloudscape for Unreal Engine 4 using a skyrig that we’re going to make in Houdini, then convert it to a mesh and use it as a spawn surface in Unreal. We’re also going to look at how to create some basic textures for this effect.
Drop me a DM if there’s something specific you want me to cover. I have a list of topics I want to cover, but I’m currently a bit behind due to some speaking arrangements (which will eventually turn into tutorials as well)