Hey everyone! I wanted to share this break down video for Summoner’s Rift water falls!
Just like the Environment Art, we wanted something timeless and painterly. Over all, our intent for Summoner’s Rift VFX was to give some form of movement to the environment, a “life pass”, but still not distracting from the game play space.
Thanks everyone! can’t wait to share more, and learn from everyone else!
polycount wise,they are around 200 tries, i could have made them lower, but in some parts it felt polygonal, and some of the UVs acted funky. haha