Hey! A lot of you saw my Houdini presentation where I described how to create fluidmeshes and spawnsurfaces for clouds. Some of you were also a bit confused as to how to do it. Well, I’ve teamed up with SideFX and created a proper tutorial for the fluidmeshes with all the project files needed to follow along every step of the way. From an empty scene in Houdini to a finished effect in unreal engine 4.
Not a flamethrower per se but an explosion using the same techniques. I finished recording the last module this week so now it’s just fixes and polishing left before I send it off to Pluralsight!