I want to create a showave-esque/circle effect using Niagara’s ribbon renderer. Is it possible to do this in a somewhat simple way?
If I understand correctly what you want to do, probably easiest way is to:
- Draw a circle
- Make it grow with time
- If you want it to have a bit distorted shape then you add distortion texture to it.
other way
- Make a disc mesh
- Make a texture with horizontal line
- Make disc grow
- Distort with texture
Distortion tutorial: https://youtu.be/kxyEjEKsAu8?si=ns84R-Wm_VMrr1jc&t=39
Also you can use shader to pass groving radius value and compare it with UV coords and cut unwanted area with step func
I’m trying to achieve a circle effect using ribbons, not textures or meshes
You can spawn particles in a circular arrangement and set ribbon renderer.
4 Likes
you have to set Ribbonlinkorder in an ascending order (ie UniqueID or ExecIndex).
3 Likes