I’m probably… definitely… doing something wrong and I’m missing something. Basically I have an emitter that bursts 3 particles. I wanted these particles to spawn on three specific positions on the Sphere Loc. I did that I think. Now I want these three particles to rotate around XYZ axis. I’m messing around with Rotate around Point. I see that it has a tickbox Set Particle Position. With it enabled the particles disregard the Sphere Loc, with it enabled they spawn in the correct location but no longer rotate. In the tooltip it says “To manually utilize the newly calculated rotated position reference Output.RotateAroundPoint.Output.Position later on in your effect stack.”. I can’t understand what they mean. Do they mean move Sphere Location after RAroundPoint? Cause I did that but nothing works. They won’t rotate around the Sphere Location
In Cascade I believe we’d use Orbit, here I think Vortex Force is the equivalent, but I can’t get it to not push my particles towards the center (or away from it). I just want them to spawn at a specific location and orbit around the emitter’s center but so far I haven’t been able to achieve this.