I will, it’s just that i’m busy tring to learn C# for the moment
Release date is soon and i need to find a solution before that. Quite tough since i’m still a junior (an intern most precisely) and i’m expected to replace all FX made by a previous Senior Artist that aren’t optimized at all and made in Popcorn. Some of them make the FPS drops by half because of that. So i’m trying to find a solution with just the tools provided by UE4.
Plus the Artistic direction is rather vague and there is no GDD/LDD so having an idea on how they want effect to look like is complicated. But i don’t want to make a half-assed job.
Didn’t thought about the content example, i’ll take a look when i have a moment.
Thanks for the inputs btw, appreciated.