I had a blast creating particles last year, and while I set out to create 356 particles… Swamped with work, a concussion, and some other stuff got in the way.
Nonetheless, meeting and talking to the lot of you, getting the know the Interceptor team, being able to help others and receive help, and the UE4 community in general made this an awesome year.
I learned so much, Cascade, the Material Editor, UE4 all feel even more familiar than it did a year ago.
The biggest thing I can take with me though is a better understanding of timing, well… keep in mind that this is not always apparent with the effects created last year, but especially the stuff I created near the end of 2017 feel so much better timing and animation wise.
Not particle-ularly looking for criticisms as its old work, but I do appreciate any advice that can be given while walking this road to the end of 2017 and beyond
(hence not putting it in the wip/critique section)
Thank you all for the awesome posts/threads, all the tips and tricks passed along, the inspiration, and just being a great community
ps: not really a “reel”, a proper reel will be made later, and an additional “Rad Rodgers” reel as well.