Hi everyone!
I’m meeting kind of a specific issue using Beam emitters, I would like to spawn little meshes with their velocity going in direction of the Beam end, but since I’ve been using the beam setup pretty recently, I haven’t really found out how to do that…
I tried putting my user parameter “beam end” into my mesh velocity’s cone angle, but it’s not following the positions. Also tried making an user parameter of the beam start and tryingthe same thing but it’s not working neither.
I guess it’s not the most complicated thing ever but I don’t really find the logic for the velocity here
Thank you!