Hello! It’s been a while since I have posted in the forum
I’m currently trying to follow this post - https://twitter.com/Vuthric/status/1286796950214307840 on lightmapped smoke using Houdini and Unreal. Got the smokeRGB sprite from Houdini into unreal but doesn’t give the desired result. I tried swapping the R and B inputs/outputs to match the light setup in Houdini but no luck Can someone please help me know where I’m going wrong? Thank you!
Here is the material editor nodes - https://blueprintue.com/blueprint/wvwg08oa/
Texture I’m using -
Result in Unreal -
Houdini Light setup -