Ah, yes it is, but it’s just what’s set up in Nate Lane’s “6-way light map WIP” thread. I just condensed it into a MF for organizational purposes.
It’s just everything in the image below. I need to double check to make sure I have everything plugged in right, but the internal contents are the same.
I know it’s an old thread, but there is actually a 6-way (well, 4-way) ‘Spherical Harmonics’ Directional Light-based Smoke Light-Solution inside Unreal out-of-the-box since Volumetric Cloud, I’ve found it in this Material:
/Volumetrics/Tools/SubUVMaker/Materials/M_Preview_SubUV_SH
There is also a Baker that’s bakes any UE Volumetrics into a texture Sheet in the “FluidSimulation_3d” Map called “BP_SubUVMaker”. It produces nearly anything you’d need (color, opacity, temperature, normal, velocity, Spherical Harmonics), the material above is part of that BP.
Hey guys, I’m trying to make this material in UE5, but the nodes Atmospheric Light Color and Atmospheric Light Vector doesn’t exists anymore. Does somebody knows their equivalent?