Because I know minimal about vertex offset and how it works I googled on internet, and watched tutorials and was reading what every node means on ShaderForge there website. This is the outcome when I use the offset on a sphere. The vertices are not connected to each other, does this has to do something with normal maps?
This is the shader itself, right now I’m figuring out how to create the “beam pulses” with the vertex offset.
If somebody has a shader that can show the major steps I need would be amazing if I could take a look into this