Is there a way to whiten such a screen?

Do you use lighting to make the screen white at the end of the impact like this?

Or do you go with Postproses?

And I think this Debris is done on the billboard.

I would like to hear your opinions.

I want to know how to do it in UE4.

Wild guess, they’re just using a white image / flat color in a UMG Widget and just fading the opacity from 0% to 100% with an animation, as you can see, the numbers in the right side of the screen that belong to the game’s user interface are also vanishing into that white color.


These techniques come to mind.

  • Lerping between white and the current framebuffer in postprocess.
  • Using a mesh parented to the Camera and fading it in/out.
  • Using a UI component/Widget/Whatever your engine has and animating the opacity.
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Thank you for your answers.
I first learned the word widget.

I found this tutorial! I’ll take a look.

Thank you to both of you.

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Have a better idea: