Is there a way to whiten such a screen?

Do you use lighting to make the screen white at the end of the impact like this?

Or do you go with Postproses?

And I think this Debris is done on the billboard.

I would like to hear your opinions.

I want to know how to do it in UE4.

Wild guess, they’re just using a white image / flat color in a UMG Widget and just fading the opacity from 0% to 100% with an animation, as you can see, the numbers in the right side of the screen that belong to the game’s user interface are also vanishing into that white color.

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These techniques come to mind.

  • Lerping between white and the current framebuffer in postprocess.
  • Using a mesh parented to the Camera and fading it in/out.
  • Using a UI component/Widget/Whatever your engine has and animating the opacity.
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Thank you for your answers.
I first learned the word widget.

I found this tutorial! I’ll take a look.

Thank you to both of you.

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Have a better idea:

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