Hello VFX community!
I’m Oleg, I’m a generalist so at this moment all my spare time I’m converting into the personal project - Dragon Burrow https://twitter.com/DragonBurrow
I’m wondered than vfx artist has so friendly community. Perhaps here I will ask all sorts of silly things and share my modest progress
All fxs what I have now is temp character sword swosh and creep hit:
It’s not a FX, but shader with visual depth effect =)
Actual artwork by my girlfriend Lekso Tiger: https://www.artstation.com/artwork/582nmg
Dragon Burrow: https://twitter.com/DragonBurrow
Good job, Oleg! Your rabota is very horosha!
What’s up guys!
Many time ago I add into my bookmrks the video of RiotGames (RISE for Championship 2018)
And now inspired of some local scene I realise it for our project =)
hi, nice grow effect! how did you do that?
I’m do than with great guide by Tommy Tran Creating Interactive Grass in Unreal Engine 4 | raywenderlich.com
And ALSO I’m finaly achive changes of flow map when particle system change own orientation =)
Hi! You can check original technique here Creating Interactive Grass in Unreal Engine 4 | raywenderlich.com
I’m just using Blue channel for cutting effect. I spawn one particle and use it into grass material,
R - cut shape, G - progression of cutting, B - progression of growing =)
Yo. The project (DragonBurrow) from the images above is unfortunately frozen, due to the lack of an enthusiast programmer. That’s why I do all kinds of things purely for myself. I’m doing a small teleport effect now. In the progress
I want to set the rhythm of the effect so that it visually clearly divided into two stages. little preparation and disclosure. Hope u enjoy!
I’m finally finished my SUPER EPIC project! Full-cycle production of the character skin!
The album of the project containing a lot of stuff, from concept to final posing on promoscreen. All content is implemented on UE4: https://www.artstation.com/down_limit/albums/2213250
I’m very hyped now and I very hope you will super enjoy it!
One of the last publication in the album was VFX works, and I’ll share some examples below:
Have a nice VFXFriday