The stars seems to appear first and THEN get connected together with a line, forming the constellation in a nice, almost “stopmotion” manner :
I’m really scratching my head with this one. I’m guessing it’s done with a ribbon emitter but whatever I do I can’t get to reproduce that behavior (or even connecting several points together in a chain like that actually)
but what they do in LoL is just a very simple version. If you are using Unreal, you can have 1 emitters with 2 renderers: ribbon + sprite and then it will be leaving those dots where ribbon is curving.
I see ! I might have to postpone it until I learn more about scratchpad modules then, it’s one of the things I still haven’t looked into at all. Since I’m working on a Cosmic Lillia skin atm I wanted to see if I could use this on her weapon during her Q ability spin but I’ll find something else for now Thank you !