I really like the VFX in breath of the wild. I want to make these cloud/dust effects are made. I like how they have shadow information to the cloudy areas.
are they using a flipbook or are they panning textures? I noticed that the particles are aligned to face the camera and the panning of the texture seems to follow the direction of the wind. Does it has alpha erosions or is it a normal opacity fade with a special type of mask. what sort of textures are they using? are they using the photoshop clouds or some custom texture?