Niels' Sketchbook

Projected materials?

Got a bit bored yesterday evening.

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@Travis Yeah, but the fancy thing is having it become progressively more or less wet :smiley:

Like this :smiley:

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Awesome! Really loving the non uniform spreading

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Moving this thing over to it’s own topic until it’s done :smiley:

Basically, I’m curious how far I can push unreal to do something similar to that.

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that start material looks really nice! did you use bump-offset for the parallax stars?

Ah, yeah, the whole thing is based on useing multiple layers of different distance bump offsets. It’s really simple but the endresult is kinda fun :smiley:

Just something fun, not super fancy or anything.

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nice! is that ribbons?

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Nah, ribbons would never give you that nice of a result :smiley:
(Although the beams in niagara probably would)

Just meshes with a scrolling texture.

I made a pack in unreal a few weeks ago to build spline meshes inside the engine, so I’m testing just how far I can take it :smiley:

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fair enough, I was hoping you figured it out how to make ribbons amazing :slight_smile:

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Haha, nope, sorry :frowning:

Could you show what the mesh itself looks like? Are you using UV’s that get faster as they go towards the center or speeding it up via a parameter?

Looks great,

Cheers :slight_smile:

Yeah, sure:

The uvs are 0-1 based on spline index, thus, higher densities make it go faster.

Hope that helps :smiley:

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Very cool !
Are these splines-based meshes in UE4 by default or is it a custom plugin ?
Looks very handy, we don’t have that in Unity afaik :confused:

They are not default, I’m developing them myself because I got so anoyed at having to switch back and forth between unreal and maya. :smiley:

Yeah, unity doesn’t have it either, They don’t even have splines supported by default although plugins for it seem quite cheap.

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Damn I’m in love with that effect!

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“Not super fancy”? :smiley: This is very cool!

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Great job. That’s Beautiful.