FIRST POST :
So I thought it would be cool to play around with the spline tool in unreal, seeying just how far I can push it.
Inspiration is this thing: https://www.sidefx.com/community/horizon-zero-dawn-guerrilla-games/
First limitation I bumped into is that unreal terrain doesn’t allow editing in blueprint, so I have to edit the terrain myself to snuggly carress the created water surface.
I posted this on my sketchbook originaly, but since it fits nicely within this theme I’m moving it here.
Let me know what you think