Water element based ability skill I’ve been working with Project Xandata Game. Suggestions and better ideas are welcome!
Looks really amazing… I’m gonna try this one.
Great start, but except for the wake on the bottom, I’m not really reading this as water, so here’s some suggestions as what things that might look interesting.
- Mist created by water looks white, not blue.
- Small bubbles, or things that read like bubbles?
- Higher waves on the intersection between shield and ground, maybe a few meshes might help blend between the two a bit nicer as well
- Colourful caustic patterns on the ground inside the shield, or perhaps something that resembles an ocean floor?
- Fog inside of the shield (I think you can get some really nice results just using a depth fade node)
Hopefully that helps.
Ahh thanks for that! I never thought those stuff you mentioned, especially the caustic pattern on the ground. Very helpful!
it doesnt look like a water shield at all (?)
the waves on the ground are the only indicator for that, if u take that away its just a random scifi shield
Yeah I understand. But the challenge is it has to be a magi-tech setup.
i mean its hard to say because i dont know the direction of other effects in the game
and i have to say i dont like hexagons, its a lazy and generic scifi design
but if its water based it should be water, i think of a water bubble inside a scifish cage, eh(?)
https://www.cgjoy.com/busywork-15540-1.html
this is maybe something too, the scifi elemets are mostly on the ground and the sphere has it own characteristic
I got your point! It has a tanky concept like a turtle shell that’s why I use some hexagons, It might be too much and the bubbly feeling is gone. Will try to experiment more. Thank you for the feedback!
Hello, I want to know how you make the edge glow