HI, I want the material to have a specific highlight color, instead of the lights color reflecting off.
I was using a little bit of metallic value in my material for the highlight color to be the mix of base color and environment, instead of regular specular since this one only reflects the lights color as the highlight
But now I don’t want to do this anymore because first, the highlight color is restrained to the base color,
and second, because I never wanted the material to be metallic.
I read somewhere that the PBR in UE4 basically makes this impossible. But if there’s any material wizards in this platform who’ve done the impossible, please help me!