Sorry if this is a super simple question but I have had no luck on google looking for an answer, so thought I’d ask you awesome peoples.
In Unreal, I am using scrolling textures for mesh based particles. I have burst behaviour down and all is well, however, if I want a continuous spawn of mesh based particle, I notice that the scrolling texture seems to be panning at a global speed and position which makes sense. I know how to set the speed of a scrolling texture at spawn using a dynamic parameter, but I can’t work out how to set it so the material starts panning from the same location on each new mesh that is spawned. This means that meshes may spawn with the material already half way along it, or at the end of it etc.
Is there a way to do this?