I am trying to assign a texture to my object in world position. I am trying to add the effect of water flowing down a surface, The current UVs dont let me pan the water texture down the surface nicely so I thought if I could assign the water texture in a world position coordinate then I could pan that down.
I have tried various nodes, currently looking at WorldAlignedTexture but I am having trouble understanding how to apply it, and I am not sure if it’s the correct node to use.
I found the Absolute World Position node, but when I hook it up I get warning compilation errors. So I compile anyway and it applies its self to the object. The warning message makes me wonder if I am hooking it up correctly.
Well I will join your learning process but I have a question regarding your post.
Is it possible that your error is because the absolute world position has 3 floats and you connect it to cordinate node which has only 2 floats ? If I’m right then the math incorrect for the cordinate node.
Other then that i would like to know how to do it also
EDIT: Sorry didn’t know how to read the mask node. ok so all good its using only Green and Red. haha my bad noob question. all the best
Thanks for that link Gareth. So often after I post a question I stumble across a solution. I did find a tutorial online but when I tried it I was getting the error. Im still not sure how I fixed it but I dont get the error any more.