Major Notes since the previous video:
a. Timing adjusted, 4 second cast time was too long for WoW cast times.
b. Mesh projectile dropped for now due to poor readability / silhouette as the projectile was too fast for users to discern what it was.
c. Trail of projectile reworked to reduce the amount of overdraw that I was creating spawning so many cards.
d. Hues adjusted to match the Shadow Priest aesthetic
e. The ‘Eye’ target is off for now due to a random bug that popped up. This will be returning asap!
f. We now have an impact! Look at it goooooooooo
Moving forward I will be:
- Tuning the spawn burst of the projectile as it is too subtle
- Fixing the ‘Eye’ target bug
- Editing ribbons so the beginning and end of the trail are not cut off to harshly on the projectile
- Responding to any crits or feedback
Thank you for your time!
Additionally if anyone has recommendations on recording material in UE4, I would sincerely appreciate it. I’ve tried sequencer (for previous videos), and this update was recorded with OBS. I’ve recorded with both programs at the highest possible quality, 0 compression, and exported from premiere with the default Youtube HD settings. The end result still shows artifacts in the shadows.