The "ground breaking" effect

When I do this sort of thing, with few pieces like in the video I simply fracture a groundplane, animate a sphere through it. Remove the static pieces and convert the result to a bone animation to be used in Unreal as a skeletal mesh.

Shattered floor.

Collision sphere animated into floor.
SphereCollision

Remove the unused pieces.

Remove%20Unused

Bake down to parts Unreal can convert to a skeletal mesh.

Done! Shove it into game.
FinalAnim

Note: Spend more than 10 minutes on it to get better results :slight_smile:

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