In the package, you will find several nodes (Amplify and Shader Graph) and examples (VFX Graph, Particle system).
Those examples will show you on how to use motion vectors and can help you build your own specific shader based on the data you have access and you can provide to the materials.
Also I just made a quick test with Single Row and Random Row mode and it works well.
If you want to do more custom flipbook animation, you would just have to create another shader similar to the screenshot and change the OpticalFlowUVAnimation node to handle your own way of animating. Then provide the resulted current and next frame in addition to the blending factor.
We wrote a new documentation for TFlow! We switched from Google Docs to Notion. Itβs so much easier to find your way in the docs. Tell us what you think
I noticed that I cant scale the TFlow interface on my end.
My fellow vfx-ians donβt use 4k screens and its not affecting them, so might be something to do with that.
Hi, I already purchased the Unreal TFlow plugin. I just wonder if you have an 3rd party app so I can just drop the flipbook, generate and preview it outside instead of opening the project?