🔥 TFlow - Motion Vector Generator

Haha thanks for the kind words it’s super motivating :wink:

Hey everyone, two good news in a row !​

  • We just released a new version of TFlow which allows you to bake motion blur from your flipbook.
  • TFlow is currently at 50% off !

Here’s an example of the process.

GIF 10-03-2022 17-34-35

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Here’s another use case for TFlow !
Doesn’t need to only apply on pyrotechnics 🦇😉

TFlow is still at 50% off !

Get TFlow ❱ http://u3d.as/2F5t

TFlow_Promo_5

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Here’s another example with nice smoke plumes and how TFlow can increase motion quality even with a lower frame count.

GIF 17-03-2022 08-30-04

Get TFlow ❱ TFlow | Particles/Effects | Unity Asset Store

Also don’t forget to rate the package :wink:

Thanks to -=HACKMANS=- for sharing this very cool fire !
Here’s his original tweet : https://twitter.com/hackmans/status/1505614648741179395

GIF 21-03-2022 09-04-18

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Here’s another example of TFlow in action, use it to add smooth interpolation to any texture in one click !
Get TFlowTFlow | Particles/Effects | Unity Asset Store

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Here’s our latest promo video !
You can find all the previous examples and see how simple the workflow is.

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Hello Matt - I have some questions about the ability for tflow shader to interface with unitys Particle system (Shuriken) specifically the SpriteSheet module

will the graph operate on this shader?
I can have 3 smoke plumes and it can pick random rows


will that work?

will variable lifetimes on the particle itself work incase I need variable lifetimes on particles from 1 system

finally is tFlow able to be passed through shadergraph incase I needed to apply the entire effect to a mesh object (a dot product ->) e.g. mat cap?

Hey Torbach,

Thanks for your question.

In the package, you will find several nodes (Amplify and Shader Graph) and examples (VFX Graph, Particle system).
Those examples will show you on how to use motion vectors and can help you build your own specific shader based on the data you have access and you can provide to the materials.

Also I just made a quick test with Single Row and Random Row mode and it works well.

If you want to do more custom flipbook animation, you would just have to create another shader similar to the screenshot and change the OpticalFlowUVAnimation node to handle your own way of animating. Then provide the resulted current and next frame in addition to the blending factor.

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TFLOW FOR UNREAL ENGINE

At Tuatara, we are super happy to announce the release of TFlow for Unreal Engine.
It is supported on UE 4.26, 4.27 and 5.0 !

Check this out ! :arrow_right: 🔥 TFlow - Motion vector generator - Marketplace - Unreal Engine Forums

What you will find in the plugin:

  • A Editor tool to bake motion vectors and create blending materials
  • Material functions to get smooth blending using Optical Flow
  • Examples for Cascade, Niagara and simple Materials

Upcoming features:

  • Motion Blur baking
  • And everything you ask for !


TFlow is 50% off during New Year Sale on the Unity Asset Store ! :star_struck:

Get ithttps://u3d.as/2F5t

We wrote a new documentation for TFlow! We switched from Google Docs to Notion. It’s so much easier to find your way in the docs. Tell us what you think :slight_smile:

docs.tuataragames.com

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:label: Right now, TFlow UE is 50% off until the end of the week, get it here.


:sparkles: On the Unity side, v1.3.0 was just released! Get it here.

  • Support for Android platform
  • Built-in dedicated scene and shader examples
  • Amplify URP, HDRP and built-in scene and shader examples
  • Brand new documentation
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Great tool! /me loves it!

I noticed that I cant scale the TFlow interface on my end.
My fellow vfx-ians don’t use 4k screens and its not affecting them, so might be something to do with that.

(4k res, 150% scale)

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Thanks!

Yes sorry about that, TFlow like many other UE tools does not work well in 4K. I sent you a private message, we’ll see how we can fix this :slight_smile:

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Version 1.2.1 is now available on the marketplace!

Fixed

  • Viewport not usable in 4K
  • Impossible to manually change flipbook dimensions

Added

  • Zoom slider
  • Change flipbook dimensions, even if the dimensions are in the texture name

@Luos_83 that should fix the scaling issues you were having

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Whoo! thanks :slight_smile:

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We just released TFlow for Unreal Engine 5.2, get it here!

:label: TFlow for Unreal Engine is 50% off until the end of the week, get it here .

We just released an update, TFlow is now available on Unreal Engine 5.3.