There is a lot of vfx i like from Breath of the wild and was hoping to get some advice on it. I’ve been pondering over this for a while and i wanted to get some help making this ring effect from Breath of the WIld.
I know they have a bit of a break in the lines like these:
Im not sure how this is made but i want it exactly like the bomb effect. I tried making my own version in UE4 where i multiply the ring with a noise but its not as smooth as the bomb particle.
any ideas as to how i can achieve a smoother effect like in earlier examples?