Hi, I’m a Realtime VFX artist currently training under a production‑focused curriculum at Rinban Academy.
My goal is to join a AAA studio by the end of 2025, so every piece in my portfolio is built with real studio pipelines in mind — from shader efficiency and GPU cost management to gameplay readability and art direction consistency.
Rather than focusing only on tools, I’ve been learning how to make effects that are actually shippable: optimized, scalable, and aligned with modern engine constraints (Niagara, HLSL, material complexity, LOD strategies, etc.).
I’d love to hear feedback from senior artists here.
I’m especially looking to improve in:
• performance‑friendly shader design
• stylized vs realistic readability
• effect timing and gameplay clarity
Thanks for taking the time to check out my work!