Hello there!
I decided to join this one too. Here’s what I got so far:
I’m using Unreal’s Vector Noise node on a highly tesselated cylinder (6k verts) to create this flame-like motion. I also have a sphere with a material that makes the firewood glow from the center (I’m using custom depth to mask the effect).
I intended this as a prototype for a more realistic effect but I’m quite liking it so far!
Actually those pictures have really fast shutter speeds, I figured it wouldn’t look right if I didn’t apply some motion blur to the textures. Found a few ones shot at 1/60:
This might be worth reposting this on the substance post maybe ?
I’m convinced Substance is brilliant for VFX but it looks like some people still need to be shown the light to join us on our devoted journey.