(25th of March 2018 Update): I originally made this post in the hopes of finding out how Substance Designer can be used for Realtime VFX. It has since been answered. This post is now for anyone who makes something in Substance Designer for Realtime VFX to show off their work from said program, and I’m totally ok with that! Be it work, or to show off how you made something - put it here! Thanks All!
Let’s do this!
So I recently got Substance Designer due to a past suggestion by a former teacher that I had the mindset to be really good at it. They were right (it seems)! I’m hooked.
So besides the really cool procedural texturing abilities Substance Designer has, I have come across mutterings both here and elsewhere on the net that this program has VFX purposes as well. Unfortunately I’ve noticed that there is little documentation about that. I’ve yet to see anyone say “Oh you ‘need’ Substance Designer for this VFX Effect”.
I’ve seen stuff for Houdini (THERE IS SO. MUCH. STUFF. TO. LEARN. >_<) / Maya / 3dsMax Fume FX for renders. 2D Stylized is Flash (That’s it?) which sucks since the current Adobe price model is not doable for me right now. Then after all that it’s Photoshop and the engine you use to render all this in. That’s all I’ve been able to find. There is nothing for Substance Designer. Where in this line-up would this program sit in?
I imagine I’m being a touch obtuse at the moment, as I’ve been teaching my self an array of programs and my wires are rather crossed currently. What I ask feels like it should be obvious to me, but I find my self at a blank. Thus I ask. I’m wondering if anyone here can point me in a direction in the advantages this program has for VFX. Is it simply for the texture purposes or is there more I’m missing here? Or is this purely for offline rendered VFX?
@Bruno Could you help me with this perhaps?