It was my first package with Unreal actually and it was an awesome experience learning about this engine. I mostly only developed on Unity, so it was quite the adventure. But, anyway, both are amazing software.
These are so juicy and energetic, I can tell a lot of time went into these detailed effects!
Though in my opinion the impact feels a little off. If I threw a fireball at someone the point of impact would be on the very end of the projectile, but I feel your explosion is positioned slightly back and it feels a little off to me.
Yeah I see what you are saying. I think it’s mostly likely happening because the collider is equal for all the projectiles, and since some are smaller and others are bigger… I will try to fix it.