Hey guys, it has been a little while, but I’ve done some adjustments on the Liquid Explosion effect. https://youtu.be/huQx1euT6dA
I’ve placed an Unreal mannequin for better understanding of the scale, as well as some darker background to better visualize the effect.
If you have any comment or critique, please tell me. I would love to see what you guys have to say.
PS: I’ve tried to make the longer lasting droplets to spawn a mesh when they collide with the floor. It works fine when seeing it on the level, but when I hit play the particles just go through the floor (as seen on the video). Anyone got any idea why?