I want to create collect magnet item effect using niagara but I don’t know how to generate Event on player collect niagara particle (Which is on death particle.)
There’s Generate Death Event module but I think this module is for another emitter.
Is there any way to send death event to blueprint?
I set up a blueprint for Niagara interaction based on the death event using this method a year ago.
Therefore, if you modify it according to this video and provide a boolean value of true on particle death, it should function.
Thanks for the answer!
However, I’m such a newbie to the Niagara system, so I don’t know what data I should use to send the data that the particle died to the Blueprint
I’ve looked through the system parameters and I don’t see a Bool parameter that describes that the particle is dead, so I’m not sure what data I could use to trigger that event.
- Set a death event model in particle update.
2. You will get in the module outputs a bool value that is true when a particle dies.
3. Drag and drop the bool to set it as a condition to trigger the blueprint interface event.
- It is the same as the tutorial, the only real difference is the condition bool insted of collision you use the death bool.
I really appreciate for your kind answer! I LOVE YOU