I want to create collect magnet item effect using niagara but I don’t know how to generate Event on player collect niagara particle (Which is on death particle.)
There’s Generate Death Event module but I think this module is for another emitter.
Is there any way to send death event to blueprint?
I set up a blueprint for Niagara interaction based on the death event using this method a year ago.
Therefore, if you modify it according to this video and provide a boolean value of true on particle death, it should function.
However, I’m such a newbie to the Niagara system, so I don’t know what data I should use to send the data that the particle died to the Blueprint
I’ve looked through the system parameters and I don’t see a Bool parameter that describes that the particle is dead, so I’m not sure what data I could use to trigger that event.