This is Burç. I currently live in Hamburg, DE. I used to work as a “linear” vfx/compositing artist in feature films/commercials. The main software I used was Autodesk Flame. At age of 30 -and at the top of my career- I’ve quit my job, moved to another country and started a career as a indie game developer. I have 2 games released so far. I’m also a professional musician with numerous releases in genres ranging from post-rock to many sub genres of electronic music and I’m also heavily into sound design and synthesis.
Growing up in a “developing” country, it was super-hard to find people with different expertise to work/collaborate with so I needed to learn so much in so many disciplines. That’s how I survived!
As I get older (I’m 34 now) I can’t seem to bear the “indie struggle” so I decided that I need to focus my expertise on a single thing in hopes of having a “real career” and I’ve focused on RTVFX since it’s like the most fun thing I can imagine myself doing for the rest of my life. I hope that companies don’t hunt for young talents and it’s not too late to go “corporate” now.
I’m super happy that I’ve found this amazing community that can provide priceless feedback.
I’ll just attach the trailers of the two games I’ve released so far. I went for 2D and low res art (I can’t really call them pixel-art since they’re not pixel perfect at all and have no limits in terms of color palette) since I thought the polish/time ratio was super high if you work solo. Everything you see and hear in the following trailers (including the trailer edit) is made by me unless stated otherwise!
This is a project created with a team of two. A friend of mine handled most of the programming and I did everything else.
This is a strictly solo project. I’ve created this project to experience everything in a game’s life in production from designing things on pen and paper to release/ship it and even to create promotional artwork and a little bit of PR.
I now switched my focus completely on 3D and RTVFX and I’ll be posting and asking for feedback on every RTVFX piece I’ve created. And I’m obsessed with Substance Designer. It’s a shame I discovered this amazing software this late since I’ve always dreamed of a procedural/non-destructive node-based workflow to create textures to use in VFX. (Before Substance Designer, I was using Photoshop as non-destructible as possible with crazy nested groups and tens of adjustment layers and Smart Filters, like a node-based workflow. That’s when I realized even Photoshop can make you wait for a “render” )
And for the sake of closure, I’ll attach my first RTVFX effort so you don’t imagine me as a straight-edge 2D pixel-art guy!