Hello everyone, I want to make a dissolve effect for my shield (spawning particles at the edges or in other words where the opacity of the shield becomes 0):
I searched for some tutorials and found some good ones like these:
But due to how my shield material works, I can’t seem to make it work. Anyone that can help me out? This is the material used on the shield:
If your shield is a hemisphere, then I think you should use a Burst Emitter and set the location to a hemisphere.
Based on your current shield, you can set the alpha based on the y-position and expose that parameter. This way, when you dissolve your shield, you can control the alpha parameter manually too.
For optimization, you can set the total particle count to 0 before the shield starts to dissolve.
This way, all control is manual. A more advanced method is to emit particles at the edges of your shield. Someone did that by dissolving a paper; you can find that topic in this forum.