hi everyone im kindly asking for suggestion on how to make explosion timing better. im working with unity and i have so many problem with adjusting curves i try to mess with it a lot but the output has never been clean enough
Hey, It’s looking good!
A good thing to do to get timing right is to check references.
For example, terrible event but good ref: https://youtu.be/LNDhIGR-83w?t=34
By pressing , and . you can step through frames to study the videos closer.
In the video you can see this happening over 4 frames:
Initially it scales up really fast but then slows down. Same with the Color, Super bright for a couple of frames but then turns darker.
Here’s your frame 1
and your frame 4 You can see that it doesn’t grow that much during this time.
Your explosion have a long lifetime, making it shorter and tweak how much it grows over time will do a lot for you.
In general I find good results using curves like this for explosion scaling:
I hope it helps a bit.
YES IT ABSOLUTELY helps ty very much for the reference and the tip :3
Im not sure if this is any help, (its cascade, and I might approach things a bit different now)
but I made this video for someone who was struggling with explosions at the time:
And for timing in general, watch the “12 principles of animation” videos on youtube
i think ill be able to implement it in unity so ty very much for the video
and i will watch 12 principal as well but the main reason that i wasn’t able to make the timing right was the lack of technical knowledge. at least thats what i think
https://easings.net/ I love this easing function cheat sheet, great way to see the curve/timing you want. Good luck on your learning curve
this is super cool. ty so much