Just on a general node:
I really like what you’re doing with the fx! I think if the timings of the arrow were slightly different, vfx would pop more as well. Right now, the arrow is flying in a (more or less) linear fashion. If you would change the projectile curve to something like ‘ease out quad’ or similar, I think it would have more ‘impact’. There’s actually a cool thread, related to timings here:
To the vfx itselft:
- You’re already doing a great job with colors and shapes. Color composition is nice, mixing softer and harder shapes, projectile reads well etc.
- I feel like the impact could have more directionality. E.g. in the opposite direction of the impact or following the direction of the arrow ‘outwards’. Sloppy paintjob of what i mean:
- It would be nice to have some kind of anticipation. For example a charge effect on the arrow, bow, guy firing it etc. The anim allows for plenty of time for a charge-up effect