Hi there! Need help achieving the above effect in Unreal, not sure how to go about it, any help would be appreciated, thank you! Thinking of flipbooks/fluid Ninja or maybe I might need none of those…Actual Vid here. Thanks a bunch
take a look at the sketchbook of @Pag1iaccio, because the hand moves dynamically I don’t think it’s just a simple flipbook alone. seems like upward vertex displacement with noise as wel as a texture/flipbook
(though the trailer also kind of looks like a pre rendered first person cinematic)
Thanks JoppeMin, will try this out!
The best way to do this is to use volume smoke.
was wondering if was missing something, thx for catching that Hovl <3
Try particles driven by mesh, I believe you could start by that, but yeah as they say above you would need some trickery to displace the noise textures in case of using sprites…
I’d say you’d probably want some mesh and correctly aligned mesh cards, especially in VR you can’t do any 2d flipbooks as they’re just too flat. Also this cinematic is pre-rendered so it’s a good reference, but I have yet to see something this high-fidelity in VR. But to keen to be proven wrong ofc.
Thanks dudes! (character limit)